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Star Wars Week: Rogue Squadron

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B.T.

B.T.

 

 

 

 

 

 

 

 

Star Wars: Rogue Squadron for the N64; I chose to talk about this game first because it’s in the middle of the swath of Star Wars games I’ve played. It’s also a Flight Simulator and a good one at that. The controls of the game are solid which enabled it to be a recommended FS game and a Star Wars game in general. Rogue Squadron was one of the first games to utilize the N64 systems Expansion pak’s although it wasn’t required like several other games and so was readily accessible by everyone who had an N64.
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I’ve already mentioned that the controls are solid which they are; they are also easy to learn and deal with the majority of the game however you will have to deal with spotty A.I in the form of your wing men. They often get themselves shot down and really aren’t much of a help when they are alive. So much so that when your allies are alive it’s as if all they do is fly around the map. Normally this would be considered a big, big issue except it lends itself more that you are the Hero, though it does take away from Rogue Squadrons prestige that comes to it from the Extended Universe.
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Backing up, for those of you who aren’t knowledgeable of the Extended Universe, The Rogue Squadron is the elites of the elites of the Rebels pilots. It was formed by Commander Arthul Narra, Luke Skywalker, and Wedge Antilles, after the battle of Yavin (destruction of the First Death Star). Rogue Squadron was originally made up of the Rogue, and Renegade Flights which majority of them were Red Squadron remnants (Squadron Luke and Wedge were a part of during the destruction of the Death Star). After the decimation of the Renegade Flight the Rogue Squadron was filled in with Blue and Green squadron members during the escape/battle of Hoth. They would become a full squadron when the rebel fleet rejoined, and would later and temporarily take the name of ‘Red Squadron’ during the second Death Star battle. They continued on as Rogue Squadron before and after the second Death Star battle.
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The importance of the Rogue Squadron was so apparent it is as if they alone changed the fate of the rebellion. They had a huge impact of the war; they often would take on impossible missions and odds, and still come out (mostly) alive and almost always successful. In this game you are dealt with several critical and often impossible missions that you and your fellow squadron members must take on.
Most of the missions are fun, and engaging. Several are challenging and only a few of them are annoying. The annoyances come more at fault on the AI and escorting (which are issues that aren’t exclusive to this game and will be talked about at a later time). The Missions take you to locations familiar to the players such as Mos Eisley, and Hoth and others; but also to places only referred to in the movies or locations only referred in the extended universe such as Kessel and Corellia, and places like Barkesh and Sullust. The missions also take place after the battle of Yavin and past the destruction of the second Death Star.
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In addition to several chapters each with several missions and a few ships such as A-Wing, X-Wing, Y-Wing, V-Wing and the Airspeeder the game has both extra/secret ships and missions. The secret ships included are the T-16 Skyhopper (Luke use to target practice against Womp Rats in his T-16), the Millennium Falcon, TIE Interceptor, and the Naboo Starfighter. Secret Missions include racing a T-16 through Beggar’s Cannon on Tatooine, The First Death Star Trench Run in an X-wing, and the Battle of Hoth.

Ultimately this game was and is well received not just by me and many gamers but by small and large critic groups alike. It received solid scores for a genre that is often never picked up by the masses and ended up getting an average of an 80 score. It’s one definitely worth your time if you enjoy the Star Wars Universe.
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Rogue Squadron did so well and was bought and played by so many that it would go on to create a series, but would end after the third game received the series lowest score of an average of 68%. The second game however; Rogue Squadron II was even better than the first; received many graphical upgrades among other changes and ended up with an average score of 90. But these games are for another time… In a galaxy far, far away.

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Do you all like Rogue Squadron? Played it and thought it was just okay? Didn’t like it? Leave your comments and opinions down below!!

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