For the last post from me for this years Final Fantasy Week I wanted to talk about something that I love, something that I enjoy and for the longest time something that got me to play FF8 a lot… and that something is Triple Triad.
Triple Triad is one of those mini-games within a game, games within games, ‘gamesception’. Okay, seriously Triple Triad was a side mini-game for you to play when you got stuck or a reason to travel the world. Which world you might ask? Well originally Triple Triad was only in Final Fantasy 8 one of my favorite games but it has returned to the world at large in Final Fantasy XIV: A Realm Reborn.
So what is Triple Triad besides a side thing not required to play in both FF8 and FF14? It is a card game with simple mechanics and is just in general very addicting. It’s ease plus your means of collecting and ever expanding your collection of cards aids in it’s addiction. In both FF8 & FF14 you can get cards by defeating players. In FF8 you can also get cards by transforming monsters into cards using a special GF/Summons ability in Battle.
However in FF8 you can not buy cards… in FF14 though you can using MGP, or gold saucer coins that you earn from dueling npc’s and players, earned from mini-games, or from an in game lottery to buy cards. Originally with the FF8 the cards were limited to just that game world. While many of the FF series games have similar monsters in their worlds with the inclusion of Triple Triad into FF14 there have been characters from other FF games added as cards.
Summons & Characters are often rarer cards in game.
The cards them selves are pretty simple to understand, every card has four numbers to represent the four directions and will determine their abilities on the game board. The play goes with one person placing one card at a time until the game board is full. The game board has nine spots, and each player has five cards. While there are more than one set of rules I prefer the regular rules/common set rules in which typically only one card is switched at a time (if at all). In FF8 there were added elemental stats which depending on the game rules would add a weakness/strength mechanic into the mix.
For me the four directional ability is very reminiscent of old hex war gaming table and video games. Where in those games vehicles and/or units would have armor values for the four cardinal directions. This is a mechanic in war-gaming that is still used to this day even existing in games such as Warhammer 40,000.
While there is another card game in the Final Fantasy series Triple Triad is the better of the two in my opinion due to its general ease of play. It also helps that you can farm cards by turning monsters into cards in the FF8 series, or by purchasing them in FF14. In both versions of the game at the beginning of learning to play you’re not likely to loose your entire deck, which I can not say is true of the other game. With maybe sufficient time you will see a post of some kind on the other card game: Tetra Master.
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